init: add project

This commit is contained in:
Bragin Stepan
2026-02-18 23:02:28 +05:00
commit 4f01e66894
620 changed files with 52253 additions and 0 deletions

View File

@@ -0,0 +1,37 @@
using _Project.Develop.Runtime.Entities;
using _Project.Develop.Runtime.Utilities.InputManagement;
using Assets._Project.Develop.Runtime.Infrastructure.DI;
using UnityEngine;
namespace _Project.Develop.Runtime.Logic.Gameplay.Features
{
public class TestGameplay : MonoBehaviour
{
private DIContainer _container;
private EntitiesFactory _entitiesFactory;
private Entity _entity;
private bool _isRunning;
public void Initialize(DIContainer container)
{
_container = container;
_entitiesFactory = _container.Resolve<EntitiesFactory>();
}
public void Run()
{
_entity = _entitiesFactory.CreateTestEntity(Vector3.zero);
_isRunning = true;
}
private void Update()
{
if (_isRunning == false)
return;
}
}
}