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init: add project
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using Assets._Project.Develop.Runtime.Utilities.SceneManagement;
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namespace Assets._Project.Develop.Runtime.Gameplay.Infrastructure
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{
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public class GameplayInputArgs : IInputSceneArgs
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{
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public int LevelNumber { get; }
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public GameplayInputArgs(int levelNumber)
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{
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LevelNumber = levelNumber;
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}
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}
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}
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