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init: add project
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using _Project.Develop.Runtime.Entities;
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using UnityEngine;
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using UnityEngine.AI;
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namespace Assets._Project.Develop.Runtime.Gameplay.Common
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{
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public class RigidbodyComponent : IEntityComponent { public Rigidbody Value; }
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public class TransformComponent : IEntityComponent { public Transform Value; }
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public class CharacterControllerComponent : IEntityComponent { public CharacterController Value; }
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public class NavMeshAgentComponent : IEntityComponent { public NavMeshAgent Value; }
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}
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