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init: add project
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using Assets._Project.Develop.Runtime.Infrastructure.DI;
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using Assets._Project.Develop.Runtime.Utilities.SceneManagement;
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using System.Collections;
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using UnityEngine;
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namespace Assets._Project.Develop.Runtime.Infrastructure
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{
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public abstract class SceneBootstrap : MonoBehaviour
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{
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public abstract void ProcessRegistrations(DIContainer container, IInputSceneArgs sceneArgs = null);
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public abstract IEnumerator Initialize();
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public abstract void Run();
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}
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}
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