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init: add project
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16
Assets/_Project/Develop/Runtime/Constants/MapDataKeys.cs
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16
Assets/_Project/Develop/Runtime/Constants/MapDataKeys.cs
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using System;
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using System.Collections.Generic;
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using Assets._Project.Develop.Runtime.Utilities.DataManagement;
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namespace Assets._Project.Develop.Runtime.Utilities.SceneManagement
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{
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public static class MapDataKeys
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{
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public static readonly IReadOnlyDictionary<Type, string> Dictionary = new Dictionary<Type, string>()
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{
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// { typeof(GameData), "GameData" },
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{ typeof(PlayerData), "PlayerData" },
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// { typeof(SettingsData), "SettingsData" }
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};
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}
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}
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