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https://github.com/Bragin-Stepan/project-entity.git
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feat: add feature damage
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@@ -461,5 +461,72 @@ namespace _Project.Develop.Runtime.Entities
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return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Movement.CanJump() {Value = value});
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}
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public _Project.Develop.Runtime.Logic.Gameplay.Features.Damage.TakeDamageRequest TakeDamageRequestC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.Damage.TakeDamageRequest>();
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public _Project.Develop.Runtime.Utils.ReactiveManagement.Event.ReactiveEvent<System.Single> TakeDamageRequest => TakeDamageRequestC.Value;
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public bool TryGetTakeDamageRequest(out _Project.Develop.Runtime.Utils.ReactiveManagement.Event.ReactiveEvent<System.Single> value)
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{
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bool result = TryGetComponent(out _Project.Develop.Runtime.Logic.Gameplay.Features.Damage.TakeDamageRequest component);
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if(result)
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value = component.Value;
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else
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value = default(_Project.Develop.Runtime.Utils.ReactiveManagement.Event.ReactiveEvent<System.Single>);
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return result;
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}
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public _Project.Develop.Runtime.Entities.Entity AddTakeDamageRequest()
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{
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return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Damage.TakeDamageRequest() { Value = new _Project.Develop.Runtime.Utils.ReactiveManagement.Event.ReactiveEvent<System.Single>() });
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}
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public _Project.Develop.Runtime.Entities.Entity AddTakeDamageRequest(_Project.Develop.Runtime.Utils.ReactiveManagement.Event.ReactiveEvent<System.Single> value)
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{
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return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Damage.TakeDamageRequest() {Value = value});
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}
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public _Project.Develop.Runtime.Logic.Gameplay.Features.Damage.TakeDamageEvent TakeDamageEventC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.Damage.TakeDamageEvent>();
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public _Project.Develop.Runtime.Utils.ReactiveManagement.Event.ReactiveEvent<System.Single> TakeDamageEvent => TakeDamageEventC.Value;
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public bool TryGetTakeDamageEvent(out _Project.Develop.Runtime.Utils.ReactiveManagement.Event.ReactiveEvent<System.Single> value)
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{
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bool result = TryGetComponent(out _Project.Develop.Runtime.Logic.Gameplay.Features.Damage.TakeDamageEvent component);
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if(result)
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value = component.Value;
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else
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value = default(_Project.Develop.Runtime.Utils.ReactiveManagement.Event.ReactiveEvent<System.Single>);
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return result;
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}
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public _Project.Develop.Runtime.Entities.Entity AddTakeDamageEvent()
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{
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return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Damage.TakeDamageEvent() { Value = new _Project.Develop.Runtime.Utils.ReactiveManagement.Event.ReactiveEvent<System.Single>() });
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}
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public _Project.Develop.Runtime.Entities.Entity AddTakeDamageEvent(_Project.Develop.Runtime.Utils.ReactiveManagement.Event.ReactiveEvent<System.Single> value)
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{
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return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Damage.TakeDamageEvent() {Value = value});
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}
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public _Project.Develop.Runtime.Logic.Gameplay.Features.Damage.CanApplyDamage CanApplyDamageC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.Damage.CanApplyDamage>();
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public _Project.Develop.Runtime.Utilities.Conditions.ICompositeCondition CanApplyDamage => CanApplyDamageC.Value;
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public bool TryGetCanApplyDamage(out _Project.Develop.Runtime.Utilities.Conditions.ICompositeCondition value)
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{
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bool result = TryGetComponent(out _Project.Develop.Runtime.Logic.Gameplay.Features.Damage.CanApplyDamage component);
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if(result)
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value = component.Value;
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else
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value = default(_Project.Develop.Runtime.Utilities.Conditions.ICompositeCondition);
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return result;
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}
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public _Project.Develop.Runtime.Entities.Entity AddCanApplyDamage(_Project.Develop.Runtime.Utilities.Conditions.ICompositeCondition value)
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{
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return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Damage.CanApplyDamage() {Value = value});
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}
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}
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}
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