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using System;
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using UnityEngine;
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namespace _Project.Develop.Runtime.Utils.InputManagement
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{
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public interface IUIInput : IInput
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{
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InputState<Vector2> Point { get; }
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InputState<Vector2> Navigate { get; }
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InputState<float> Click { get; }
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InputState<float> RightClick { get; }
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InputState<float> MiddleClick { get; }
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InputState<Vector2> ScrollWheel { get; }
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}
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}
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