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using _Project.Develop.Runtime.Utils.InputManagement.Inputs;
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namespace _Project.Develop.Runtime.Utils.InputManagement
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{
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public class InputFactory
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{
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private UserInputAction _userInput = new();
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public PlayerInput CreatePlayerInput() => new(_userInput.Player);
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public UIInput CreateUIInput() => new(_userInput.UI);
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}
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}
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