This commit is contained in:
Bragin Stepan
2026-02-19 23:19:33 +05:00
parent e07bde989a
commit 1174be2d43
70 changed files with 3307 additions and 591 deletions

View File

@@ -15,5 +15,6 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Movement
public class CanRotate : IEntityComponent { public ICompositeCondition Value; }
public class JumpForce : IEntityComponent { public ReactiveVariable<float> Value; }
public class CanJump : IEntityComponent { public ICompositeCondition Value; }
}

View File

@@ -1,4 +1,5 @@
using _Project.Develop.Runtime.Entities;
using _Project.Develop.Runtime.Utilities.Conditions;
using _Project.Develop.Runtime.Utils.ReactiveManagement;
using UnityEngine;
@@ -9,18 +10,30 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Movement
private ReactiveVariable<Vector3> _moveDirection;
private ReactiveVariable<float> _moveSpeed;
private CharacterController _controller;
private ReactiveVariable<bool> _isMoving;
private ICompositeCondition _canMove;
public void OnInit(Entity entity)
{
_moveDirection = entity.MoveDirection;
_moveSpeed = entity.MoveSpeed;
_controller = entity.CharacterController;
_isMoving = entity.IsMoving;
_canMove = entity.CanMove;
}
public void OnUpdate(float deltaTime)
{
if (_canMove.Evaluate() == false)
return;
Vector3 velocity = _moveDirection.Value.normalized * _moveSpeed.Value;
_isMoving.Value = velocity.magnitude > 0;
_controller.Move(velocity * deltaTime);
}
}

View File

@@ -1,4 +1,5 @@
using _Project.Develop.Runtime.Entities;
using _Project.Develop.Runtime.Utilities.Conditions;
using _Project.Develop.Runtime.Utils.ReactiveManagement;
using UnityEngine;
@@ -8,15 +9,21 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Movement
{
private ReactiveVariable<float> _jumpForce;
private Rigidbody _rigidbody;
private ICompositeCondition _canJump;
public void OnInit(Entity entity)
{
_jumpForce = entity.JumpForce;
_rigidbody = entity.Rigidbody;
_canJump = entity.CanJump;
}
public void OnUpdate(float deltaTime)
{
if (_canJump.Evaluate() == false)
return;
_rigidbody.AddForce(Vector3.up * _jumpForce.Value, ForceMode.Impulse);
}
}

View File

@@ -1,4 +1,5 @@
using _Project.Develop.Runtime.Entities;
using _Project.Develop.Runtime.Utilities.Conditions;
using _Project.Develop.Runtime.Utils.ReactiveManagement;
using UnityEngine;
@@ -9,17 +10,32 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Movement
private ReactiveVariable<Vector3> _moveDirection;
private ReactiveVariable<float> _moveSpeed;
private Rigidbody _rigidbody;
private ReactiveVariable<bool> _isMoving;
private ICompositeCondition _canMove;
public void OnInit(Entity entity)
{
_moveDirection = entity.MoveDirection;
_moveSpeed = entity.MoveSpeed;
_rigidbody = entity.Rigidbody;
_isMoving = entity.IsMoving;
_canMove = entity.CanMove;
}
public void OnUpdate(float deltaTime)
{
if (_canMove.Evaluate() == false)
{
_rigidbody.velocity = Vector3.zero;
return;
}
Vector3 velocity = _moveDirection.Value.normalized * _moveSpeed.Value;
_isMoving.Value = velocity.magnitude > 0;
_rigidbody.velocity = velocity;
}

View File

@@ -1,4 +1,5 @@
using _Project.Develop.Runtime.Entities;
using _Project.Develop.Runtime.Utilities.Conditions;
using _Project.Develop.Runtime.Utils.ReactiveManagement;
using UnityEngine;
@@ -10,16 +11,26 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Movement
private ReactiveVariable<float> _speed;
private ReactiveVariable<Vector3> _direction;
private ICompositeCondition _canRotate;
public void OnInit(Entity entity)
{
_rigidbody = entity.Rigidbody;
_speed = entity.RotationSpeed;
_direction = entity.RotateDirection;
_canRotate = entity.CanRotate;
if (_direction.Value != Vector3.zero)
_rigidbody.transform.rotation = Quaternion.LookRotation(_direction.Value.normalized);
}
public void OnUpdate(float deltaTime)
{
if (_canRotate.Evaluate() == false)
return;
if (_direction.Value == Vector3.zero)
return;