This commit is contained in:
Bragin Stepan
2026-02-19 23:19:33 +05:00
parent e07bde989a
commit 1174be2d43
70 changed files with 3307 additions and 591 deletions

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using _Project.Develop.Runtime.Entities;
using _Project.Develop.Runtime.Utilities.Conditions;
using _Project.Develop.Runtime.Utils.ReactiveManagement;
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Lifetime
{
public class CurrentHealth : IEntityComponent { public ReactiveVariable<float> Value; }
public class MaxHealth : IEntityComponent { public ReactiveVariable<float> Value; }
public class IsDead : IEntityComponent { public ReactiveVariable<bool> Value; }
public class MustDie : IEntityComponent { public ICompositeCondition Value; }
public class MustSelfRelease : IEntityComponent { public ICompositeCondition Value; }
public class DeathProcessInitialTime : IEntityComponent { public ReactiveVariable<float> Value; }
public class DeathProcessCurrentTime : IEntityComponent { public ReactiveVariable<float> Value; }
public class InDeathProcess : IEntityComponent { public ReactiveVariable<bool> Value; }
}

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fileFormatVersion: 2
guid: 82344af3543e4efabe4c37c4b0131ba0
timeCreated: 1771516021

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fileFormatVersion: 2
guid: 2bf2c15d48004f91a40b388b0c0f747a
timeCreated: 1771516038

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using System;
using _Project.Develop.Runtime.Entities;
using _Project.Develop.Runtime.Utils.ReactiveManagement;
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Lifetime.Systems
{
public class DeathProcessTimerSystem : IInitializableSystem, IDisposableSystem, IUpdatableSystem
{
private ReactiveVariable<bool> _isDead;
private ReactiveVariable<bool> _inDeathProcess;
private ReactiveVariable<float> _initialTime;
private ReactiveVariable<float> _currentTime;
private IDisposable _isDeadChangedDisposable;
public void OnInit(Entity entity)
{
_isDead = entity.IsDead;
_inDeathProcess = entity.InDeathProcess;
_initialTime = entity.DeathProcessInitialTime;
_currentTime = entity.DeathProcessCurrentTime;
_isDeadChangedDisposable = _isDead.Subscribe(OnIsDeadChanged);
}
public void OnUpdate(float deltaTime)
{
if (_inDeathProcess.Value == false)
return;
_currentTime.Value -= deltaTime;
if (CooldownIsOver())
_inDeathProcess.Value = false;
}
public void OnDispose()
{
_isDeadChangedDisposable.Dispose();
}
private void OnIsDeadChanged(bool arg1, bool isDead)
{
if (isDead)
{
_currentTime.Value = _initialTime.Value;
_inDeathProcess.Value = true;
}
}
private bool CooldownIsOver() => _currentTime.Value <= 0;
}
}

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fileFormatVersion: 2
guid: 53e84735577342fda0ab4dc6a380d829
timeCreated: 1771517031

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using _Project.Develop.Runtime.Entities;
using _Project.Develop.Runtime.Utilities.Conditions;
using _Project.Develop.Runtime.Utils.ReactiveManagement;
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Lifetime.Systems
{
public class DeathSwitcherSystem : IInitializableSystem, IUpdatableSystem
{
private ReactiveVariable<bool> _isDead;
private ICompositeCondition _mustDie;
public void OnInit(Entity entity)
{
_isDead = entity.IsDead;
_mustDie = entity.MustDie;
}
public void OnUpdate(float deltaTime)
{
if (_isDead.Value)
return;
if(_mustDie.Evaluate())
_isDead.Value = true;
}
}
}

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fileFormatVersion: 2
guid: 2bf6fb2218944c58b52d37f7039b95ae
timeCreated: 1771516295

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using _Project.Develop.Runtime.Entities;
using _Project.Develop.Runtime.Utilities.Conditions;
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Lifetime.Systems
{
public class SelfReleaseSystem : IInitializableSystem, IUpdatableSystem
{
private readonly EntitiesLifeContext _entitiesLifeContext;
private Entity _entity;
private ICompositeCondition _mustSelfRelease;
public SelfReleaseSystem(EntitiesLifeContext entitiesLifeContext)
{
_entitiesLifeContext = entitiesLifeContext;
}
public void OnInit(Entity entity)
{
_entity = entity;
_mustSelfRelease = entity.MustSelfRelease;
}
public void OnUpdate(float deltaTime)
{
if (_mustSelfRelease.Evaluate())
_entitiesLifeContext.Release(_entity);
}
}
}

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fileFormatVersion: 2
guid: bbee24a3ed9e4e558158992dc929a348
timeCreated: 1771516662